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Won't Fix
Votes
0
Found in
6000.0.15f1
6000.1.0a7
Issue ID
UUM-78166
Regression
No
Crash on DynamicHeapAllocator::Allocate when exiting the Play Mode in a specific project
Reproduction steps:
1. Open
2. Enter the Play Mode
3. Press “Host Game” and follow the gameplay steps provided in the attached video “Repro Video”
4. Exit the Play Mode
Expected result: The Play Mode is exited
Actual result: The Editor crashes
Reproducible with: 6000.0.15f1
Couldn’t test with: 2021.3.42f1, 2022.3.42 (packages errors)
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
0x00007FF8B72271EC (Unity) block_locate_free
0x00007FF8B7227992 (Unity) tlsf_memalign
0x00007FF8B4D6596B (Unity) DynamicHeapAllocator::Allocate
0x00007FF8B4D74A65 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF8B4D6619D (Unity) MemoryManager::Allocate
0x00007FF8B4D6523B (Unity) operator new
0x00007FF8B5681895 (Unity) GfxDeviceD3D11Base::AllocRenderSurface
0x00007FF8B6E7887E (Unity) GfxDeviceWorker::RunCommand
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Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas. The team is having a hard time reproduce the bug with such a large project. Please submit a new ticket with a smaller project if possible. We appreciate your input and understanding.