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Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.15f1
Issue ID
UUM-78166
Regression
No
Crash on DynamicHeapAllocator::Allocate when exiting the Play Mode in a specific project
Reproduction steps:
1. Open
2. Enter the Play Mode
3. Press “Host Game” and follow the gameplay steps provided in the attached video “Repro Video”
4. Exit the Play Mode
Expected result: The Play Mode is exited
Actual result: The Editor crashes
Reproducible with: 6000.0.15f1
Couldn’t test with: 2021.3.42f1, 2022.3.42 (packages errors)
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
0x00007FF8B72271EC (Unity) block_locate_free
0x00007FF8B7227992 (Unity) tlsf_memalign
0x00007FF8B4D6596B (Unity) DynamicHeapAllocator::Allocate
0x00007FF8B4D74A65 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF8B4D6619D (Unity) MemoryManager::Allocate
0x00007FF8B4D6523B (Unity) operator new
0x00007FF8B5681895 (Unity) GfxDeviceD3D11Base::AllocRenderSurface
0x00007FF8B6E7887E (Unity) GfxDeviceWorker::RunCommand
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