Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.15f1
Issue ID
UUM-78166
Regression
No
Crash on DynamicHeapAllocator::Allocate when exiting the Play Mode in a specific project
Reproduction steps:
1. Open
2. Enter the Play Mode
3. Press “Host Game” and follow the gameplay steps provided in the attached video “Repro Video”
4. Exit the Play Mode
Expected result: The Play Mode is exited
Actual result: The Editor crashes
Reproducible with: 6000.0.15f1
Couldn’t test with: 2021.3.42f1, 2022.3.42 (packages errors)
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
0x00007FF8B72271EC (Unity) block_locate_free
0x00007FF8B7227992 (Unity) tlsf_memalign
0x00007FF8B4D6596B (Unity) DynamicHeapAllocator::Allocate
0x00007FF8B4D74A65 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF8B4D6619D (Unity) MemoryManager::Allocate
0x00007FF8B4D6523B (Unity) operator new
0x00007FF8B5681895 (Unity) GfxDeviceD3D11Base::AllocRenderSurface
0x00007FF8B6E7887E (Unity) GfxDeviceWorker::RunCommand
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning after building a project with URP Sample
- MissingReferenceException after clicking "Fix now" on NormalMap settings
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
Add comment