Search Issue Tracker
Fixed in 7.1.5
Votes
0
Found in [Package]
7.1.1 - 7.1.2
Issue ID
1186500
Regression
No
Scene Grid gets partially shrunk when Shadow Intesity option is set above 0 in the Light 2D component
Reproduction steps:
1. Open the attached project named Case_1186500
2. Open the "Test" scene and select the Point Light 2D
3. Increase the Shadow Intensity slider
4. Observe the Scene view
Expected result: Scene grid behaves normally
Actual result: Part of the Scene grid gets shrunk and errors are thrown in the console window
Reproducible with: 2019.3.0b6, 2020.1.0a7
Could not test with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1
Reproducible with package versions: 7.1.1, 7.1.2
Could not test with package versions: 7.0.1 and below(Shadow Intensity option was not available)
Potential workaround: After upgrading to URP delete the existing LWRP asset used by the project and replace it with a fresh URP asset and 2D renderer
Notes:
1. For the issue to occur the project must be upgraded from LWRP to URP. Creating a new project with URP template does not cause the issue
2. The issue disappears once the Point Light 2D object is no longer visible in the Scene view.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 7.1.5):
Fixed by Package: Universal Render Pipeline 7.1.5