Search Issue Tracker
Fixed in 3.0.1
Votes
0
Found in [Package]
2.0.2
Issue ID
1197008
Regression
No
[2d] 2d Pixel Perfect Package sample project is not under the specified folder hierarchy Assets > Samples
2d Pixel PerfectPackage sample project is not under the specified folder hierarchy Assets > Samples. All the packages with sample projects should follow the folder hierarchy "Assets/Samples/Package Name/Version/Sample Name" according to "Package sample support" guideline doc. Refer the attached screenshot
Steps to reproduce:
1) Create a new project
2) Window > Package Manager
3) Install 2D Pixel Perfect
4) Import sample project
Actual result: The sample project is imported under "Assets/ Package name"
Expected result: The sample project is imported under the specified folder hierarchy "Assets/Samples/Package Name/Version/Sample Name"
Occurring in: 2020.1.0a10, 2019.3.0b10
Environment: Both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment