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Visual Element's Pseudo State stays in Hover when there's a different in...
How to reproduce:1. Open attached project "case_1359408.zip"2. Open Scene Scenes/SampleScene3. Enter Play Mode4. Open Window > UI... Read more
"'BuildTargetDiscovery' is inaccessible due to its protection level" err...
Reproduction steps:1. Create a new project2. Go to Unity Download Archive3. Open release notes of the version the project was create... Read more
[URP] UniversalRenderPipelineAsset does not support multi-edit
Steps:1. open a URP project (for example, make a new URP template project)2. In project tab, select multiple assets of type Universa... Read more
Stretched horizontal lines in Texture when using Sample Texture 2D Array...
How to reproduce:1. Open the attached project ("2021-08-06-FPS.zip")2. Open "BilboardDirectionalAnimated.shadergraph" (Assets -> ... Read more
[Input System] New Input system registering Active Touches when app lose...
How to reproduce:1. Open the attached project "2020.3.4f1-1.1pre6.zip"2. Select Android platform and press "Build And Run"3. When th... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps:1. Open the attached "UWP_FatalError.zip" project2. Select IL2CPP Scripting Backend in Player Settings3. Build to... Read more
Property fields are misaligned in UI Toolkit Samples window
Steps to reproduce:1. Create/Open any Unity project2. Open Window -> UI Toolkit -> Samples -> Numeric Fields3. Observe prop... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce:1. Open the attached project "MemResearch_2022.zip"2. From the Project tab, open Assets/Scenes/MainScene.unity3. En... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce:1. Create a new VFX and drag it to the Scene2. Open VFX Asset and attach it to the GameObject3. Enter Play Mode Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used