Search Issue Tracker
Fixed
Fixed in 6000.6.0a5
Under Consideration for 6000.4.X, 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.4f1
6000.4.0b5
6000.5.0a5
6000.6.0a1
Issue ID
UUM-132985
Regression
No
VFX Graph Debug Info overlaps the "Initialize" block debug info by default
How to reproduce:
1. Create a new Unity Project and install the VFX Graph package
2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effects Graph -> Simple Burst
3. Attach the created VFX Graph to any GameObject and select it in the Hierarchy
4. Open the VFX Graph and enable the "Graph Debug Information"
5. With the VFX Graph playing, select the "Initialize Particle" block
6. Observe the "Particle System Info" and "Initialize" debug tabs
Expected results: The tabs are not overlapping
Actual results: The tabs are overlapping by default and only become separated after expanding/collapsing one of them
Reproducible with: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note:
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5