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[HDRP] Changes in ray tracing properties aren't saved in certain Volume ...
How to reproduce:1. Open the user's attached "DxrProfileTest" project2. In the Project window select the "Test Volume" Asset3. In th... Read more
Crash on (GameAssembly) il2cpp_assert and error Debug assertion failed! ...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Open scene "SampleScene"3. Navigate to File &g... Read more
Caret is not visible in the majority of search bars and text fields afte...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Localizat... Read more
"Editor.log" is filled with Non-readable symbols when Running multiple I...
Steps to reproduce:1. Open two Instances of Unity editor2. Open the "Editor log" with an advanced text editor (visual studio code) f... Read more
MonoScript is registered as both Editor and Runtime script when referrin...
How to reproduce:1. Create a new Unity Project2. In Project -> Assets -> Create two folders with names of "Editor" and "Runtim... Read more
[HDRP] "Static Lighting Sky is not ready" warning on second bake
1) Open new HDRP template2) Bake lighting. Likely will be no warnings3) Clear the lighting4) Bake lighting again A warning will pop ... Read more
Crash on mecanim::ValueArrayCopy<0> when playing Animations in Play Mode
How to reproduce:1. Open the attached project (Fairy Land.zip)2. Enter Play Mode3. Move around with your character until the AI char... Read more
[HDRP] Opening Template scene freezes or reboots Mac
Steps to reproduce:1. Create a new HDRP template2. Open SampleScene3. Mac freezes at this point Expected result: Mac should not free... Read more
Memory leak when continuously triggering repaint on a custom Editor wind...
Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more
[MacOS] Kernel panic crash occurs when launching a HDRP project template
IMPORTANT:Don't skip any steps if attempting to recreate the problem for the first time. There are probably more steps than actually... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used