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SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce: 1. Open the attached project ("case_1125003-Repro-IsLoaded.zip") 2. Open the repro scene ("Level01") 3. Enter the ... Read more
Unity editor crashes on GameObject::IsActive() const when opening "Start...
How to reproduce: 1. Open "2D game kit" tutorial 2. Navigate to "Scenes" folder in project's window 3. Open "Start" scene - Observe... Read more
[IL2CPP] Player crashes at memcpy_repmovs() on launch
Steps to reproduce: 1. Download 1122651_repro.zip 2. Build a Standalone player with IL2CPP backend Results: Player crashes on launc... Read more
[Output] Some outputs fail to compile when used with certain UV Modes
Repro steps: 1. Create a new default VFX and drag it in the scene 2. Open the VFX asset and convert the output (or create a new one)... Read more
Clicking a different package version than the one which is installing sh...
How to reproduce: 1. Open the user's project 2. Open the Package Manager Window 3. Install any package e.g. LWRP by clicking the "In... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce: 1. Set your display screen resolution to 4096x2160 2. Open the attached project 3. In Build Settings, switch the T... Read more
UI API breaking changes on upgrading project from 2018.3 to 2019.1
To repro: - download the attached project - notice the compile error: Assets\Rewired\Extras\ControlMapper\Scripts\CustomButton.cs(60... Read more
Button is still intractable if second level parent canvas is disabled du...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Disable Canvas component on top level Canvas game... Read more
LWRP VR template is missing when creating a new project
Steps to reproduce: 1. Open Unity Hub 2. Click "New" 3. Set latest 2019.1 or 2019.2 Unity Version 4. Click on the Templates dropdown... Read more
[Output] Unrecognized identifier 'OUTPUT_GBUFFER' error when using Lit C...
Repro steps: 1. Drag the attached VFX asset onto the scene 2. Make sure the outputs are set to Simple Lit or Simple Lit Translucent ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ligtmaps disappear when entering the Play Mode
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color