Search Issue Tracker
Fixed in 2018.3.11f1
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.1f1
2019.1.0a1
Issue ID
1125003
Regression
No
SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce:
1. Open the attached project ("case_1125003-Repro-IsLoaded.zip")
2. Open the repro scene ("Level01")
3. Enter the Play Mode and inspect the Console
Expected results: scene.isLoaded returns false
Actual results: scene.isLoaded returns true
Reproducible with: 2017.4.20f2, 2018.3.5f1, 2019.1.0a5
Not reproducible with: 2019.1.0a6, 2019.1.0b3, 2019.2.0a5
Fixed in: 2018.3.11f1, 2019.1.0a6
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
moose0847
Feb 07, 2021 18:35
Addendum to my previous comment:
locally I am seeing this behavior prior to Start() being called when playing in the editor.
moose0847
Feb 07, 2021 18:24
I am encountering this issue again in v2020.2. In the SceneManager.sceneLoaded event the scene.isLoaded flag == false, and in SceneManager.sceneUnloaded event the scene.isLoaded flag == true