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Long Component name labels are not fully visible on Add Component menu
How to reproduce: 1. Open the attached "1124990_repro.zip" project 2. Select any GameObject from the Hierarchy window 3. In the Insp... Read more
[Collab] "Cannot submit change to server" error when two people publish ...
To reproduce: 1. Open any project from Collab 2. Have two people working on the project at the same time 3. Both people should edit ... Read more
ECSTestsFixture Teardown Internal Assert Exception is thrown when runnin...
Steps to reproduce: 1. Open the Project "case_1120592-UnitTestError" 2. Open Test Runner 3. Run Editor Tests Expected result: t... Read more
Editor crashes with mono_aot_get_cached_class_info when entering Play Mo...
How to reproduce: 1. Open attached OC project "TD-World2" 2. Enter Play Mode ------------------------------ Observe the crash OR 3.... Read more
Reparenting RectTransform with worldPositionStays=false still modifies a...
Note: See comment further down in case for repro without Prefabs. How to reproduce: 1. Open the attached project ("Canvas Rect Tran... Read more
Dragging a prefab with a combination of multiple public nested [System.S...
Steps to reproduce: 1. Download and open the attached project 2. Drag the "broken" prefab into the scene Result: crash Reproduced ... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce: 1. Download and open the attached project 2. Build and run for standalone 3. Wait until the first logo finishes ... Read more
Prefab Instance's Serialized Fields are not saved when changing them via...
How to reproduce: 1. Open "Scene" scene in the attached "TestObjectsNotSaved.zip" project 2. Open Window > CUSTOM 3. Press "Assign r... Read more
[Android][Vulkan] App cashes when resuming it from the background and Fr...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Quit the app into the background 4. Resume the app Actual... Read more
[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS
To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
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- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab