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Third Party Issue
Votes
1
Found in
2021.3.38f1
2022.3.29f1
6000.0.3f1
Issue ID
UUM-72353
Regression
No
Ligtmaps disappear when entering the Play Mode
How to reproduce:
1. Open the “IN_75657” project
2. Open the “TestScene”
3. Press Window → Rendering → Lighting → Generate Light and wait for lights to be baked
4. Enter the Play Mode
5. Observe the Game View
Expected result: Baked lights visible in the Game View
Actual result: Baked lights disappear
Reproducible with: 2021.3.38f1, 2022.3.29f1, 6000.0.3f1
Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested
Notes:
- Baked lights also disappear while building the project for Windows Standalone Platform (others not tested)
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Resolution Note:
The project seems to be using the third party Bakery lightmapper. We cannot provide much support for using Bakery, as it is not developed by Unity. If you need additional support for this asset, contact the developer.
Bakery takes full control over the lightmapping pipeline, including runtime loading of lightmaps, and should not be used together with Unity's built-in lightmapper. It seems this has happened in your project, as the problematic scenes has 2 sets of baked data on disk: One produced by bakery, and one produced by the built-in lightmapper.
If you intend to use the built-in lightmapper for this scene, clear the data Bakery has generated. There seems to be a dedicated button for this under Bakery -> Utilities -> Clear baked data. Alternatively, uninstall Bakery. Doing either of these should cause lightmaps generated by the built-in lightmapper to work again. When you want to bake again, you should use the button at Window -> Rendering -> Lighting -> Generate Lighting.
If you intend to use Bakery, you should clear the data generated by the built-in lightmapper. This can be done via Window -> Rendering -> Lighting -> Clear Baked Data under the dropdown on the Generate Lighting button. Bakery has its own window for doing bakes - you should use that instead of the lighting window.