Search Issue Tracker

Fixed in 7.1.0



Found in [Package]


Issue ID




[Output] Some outputs fail to compile when used with certain UV Modes

Package: Visual Effect Graph


Repro steps:
1. Create a new default VFX and drag it in the scene
2. Open the VFX asset and convert the output (or create a new one) to "Cube Output"
3. Change the UV mode to any other setting than Simple (i.e. Flipbook)
4. Observe the shader error in the console / particles stop rendering

Expected outcome: to either support these modes, or to remove the option (like with the lit cube / lit sphere)

Other outputs with similar issues:
- Decal Output does not support ScaleAndBias
- Lit Mesh Output with BlendMode set to Opaque does not support FlipbookBlend

  1. Resolution Note (fix version 7.1.0):

    Fix landed in 7.1.0

Comments (1)

  1. isttomi

    Mar 22, 2019 21:00

    22.03.2019 with VFX graph version 4.10.0

    Issue still stands.

    Cannot create any other output than Quad Output. Deleting said node, and placing a Lit Quad Output for example gives the following error:

    Shader error in 'Hidden/VFX/System 1/Lit Quad Output': "Undefined punctual shadow filter algorithm" at /documents/tg12/Library/PackageCache/com.unity.render-pipelines.high-definition@4.1.0-preview/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(32) (on d3d11)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.