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Fixed in 7.1.0
Votes
4
Found in [Package]
4.10.0
Issue ID
1126200
Regression
No
[Output] Some outputs fail to compile when used with certain UV Modes
Repro steps:
1. Create a new default VFX and drag it in the scene
2. Open the VFX asset and convert the output (or create a new one) to "Cube Output"
3. Change the UV mode to any other setting than Simple (i.e. Flipbook)
4. Observe the shader error in the console / particles stop rendering
Expected outcome: to either support these modes, or to remove the option (like with the lit cube / lit sphere)
Other outputs with similar issues:
- Decal Output does not support ScaleAndBias
- Lit Mesh Output with BlendMode set to Opaque does not support FlipbookBlend
Comments (1)
-
isttomi
Mar 22, 2019 21:00
22.03.2019 with VFX graph version 4.10.0
Issue still stands.
Cannot create any other output than Quad Output. Deleting said node, and placing a Lit Quad Output for example gives the following error:
Shader error in 'Hidden/VFX/System 1/Lit Quad Output': "Undefined punctual shadow filter algorithm" at /documents/tg12/Library/PackageCache/com.unity.render-pipelines.high-definition@4.1.0-preview/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(32) (on d3d11)
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Resolution Note (fix version 7.1.0):
Fix landed in 7.1.0