Search Issue Tracker




Found in [Package]


Issue ID




[Output] Some outputs fail to compile when used with certain UV Modes

Package: Visual Effect Graph



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Repro steps:
1. Create a new default VFX and drag it in the scene
2. Open the VFX asset and convert the output (or create a new one) to "Cube Output"
3. Change the UV mode to any other setting than Simple (i.e. Flipbook)
4. Observe the shader error in the console / particles stop rendering

Expected outcome: to either support these modes, or to remove the option (like with the lit cube / lit sphere)

Other outputs with similar issues:
- Decal Output does not support ScaleAndBias
- Lit Mesh Output with BlendMode set to Opaque does not support FlipbookBlend

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.