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Fixed in 6000.0.6f1



Found in


Issue ID




[Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected



How to reproduce:
1. Open the “IN_76347” project
2. In the Build Settings make sure Android platform is selected
3. In the “Run Device” dropdown, select the desired device
4. Build And Run
5. Observe the Player

Expected result: No visual corruption visible
Actual result: Visual corruption visible

Reproducible with: 6000.0.1f1, 6000.0.3f1
Not reproducible with: 6000.0.0f1
Couldn’t test with: 2021.3.38f1, 2022.3.29f1 (due to errors in the Console)

Reproducible on these devices:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00598, Samsung Galaxy Fold (SM-F900F), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Samsung Galaxy S9+ Android 10 (user reported)

Not reproducible on these devices:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00410, Samsung Galaxy Z Fold3 5G (SM-F926U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00357: IPhone 12 Mini

- Not reproducible on Windows Standalone Platform
- Not reproducible on iOS Platform
- Only reproducible on Vulkan Graphics API

  1. Resolution Note (fix version 6000.0.6f1):

    Fixed blending artifacts on some old Adreno GPUs

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