Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0a4
Issue ID
922612
Regression
No
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mode is set to Render Texture
How to reproduce:
1. Download the attached project
2. Build and run on Android device
3. Video starts playing (loop is enabled)
Result: after first play, video stops playing
DUT(reproducible):
31, Samsung Galaxy S3 [SGH-i747], 4.1.1, 720x1280, Qualcomm Snapdragon S4, Adreno 225
Videos (reproducible):
H264_HD_720p.mp4, 1280x720, h264 avc1, 2 205 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
H264_SD_360p.mp4, 480x360, h264 avc1, 500 kb/s, High@L2.1, AAC/LC, 2, 44.1 kHz
H264_SD_144p.mp4, 176x144, h264 avc1, 56.0 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz (stops looping after 2 or 3 times of playing)
NOTE: It doesn't matter if WaitForFirstFrame is enabled or not
Project contains and Near Plane sceen. Whene one can check that with render mode set to near plane video is looping
Reproducible: 2017.2.0a4, 2017.1.0b10, 5.6.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment