Search Issue Tracker
Fixed in 2017.3
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:
1. Delete 'Library' folder from the attached project (important)
2. Open attached project
3. Select "dotnet 35 scriptable object" in the project view and observe the inspector
4. Select "dotnet 46 scriptable object" in the project view and observe the inspector in comparison with "35 scriptable object"
Expected behavior: Assemblies built with .NET 4.6 are loaded on their first import (like 3.5)
Reimporting the object doesn't fix the issue
Navigating to "Assets/Create/" doesn't show "New .NET 4.6 scriptable object"
In 2017.2.0a3 selecting "dotnet 46 scriptable object" in the project view throws null reference exception
Reproducible with: 2017.1.0b1, 2017.1.0b10, 2017.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- "Can't destroy Transform component" Error is thrown when closing a scene that contains a DontSave Prefab with a Child
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property