Search Issue Tracker
Fixed in 2017.3.X
Votes
2
Found in
2017.1.0b10
Issue ID
922577
Regression
No
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:
1. Delete 'Library' folder from the attached project (important)
2. Open attached project
3. Select "dotnet 35 scriptable object" in the project view and observe the inspector
4. Select "dotnet 46 scriptable object" in the project view and observe the inspector in comparison with "35 scriptable object"
Expected behavior: Assemblies built with .NET 4.6 are loaded on their first import (like 3.5)
Notes:
Reimporting the object doesn't fix the issue
Navigating to "Assets/Create/" doesn't show "New .NET 4.6 scriptable object"
In 2017.2.0a3 selecting "dotnet 46 scriptable object" in the project view throws null reference exception
Workaround:
Restart Unity
Reproducible with: 2017.1.0b1, 2017.1.0b10, 2017.2.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
FeastSC2
Aug 15, 2017 00:49
In which version has this been fixed? It's not fixed for me!