Search Issue Tracker
Fixed in 2017.3.X
Votes
2
Found in
2017.1.0b10
Issue ID
922577
Regression
No
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:
1. Delete 'Library' folder from the attached project (important)
2. Open attached project
3. Select "dotnet 35 scriptable object" in the project view and observe the inspector
4. Select "dotnet 46 scriptable object" in the project view and observe the inspector in comparison with "35 scriptable object"
Expected behavior: Assemblies built with .NET 4.6 are loaded on their first import (like 3.5)
Notes:
Reimporting the object doesn't fix the issue
Navigating to "Assets/Create/" doesn't show "New .NET 4.6 scriptable object"
In 2017.2.0a3 selecting "dotnet 46 scriptable object" in the project view throws null reference exception
Workaround:
Restart Unity
Reproducible with: 2017.1.0b1, 2017.1.0b10, 2017.2.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
FeastSC2
Aug 15, 2017 00:49
In which version has this been fixed? It's not fixed for me!