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Using Volumetric Clouds and multiple Dynamic Lights produces incorrect l...
How to reproduce:1. Open the user's project "HDRPBugTest.zip"2. Open the "test1" Scene3. Observe Cloud lighting4. Disable "Plane" Ga... Read more
Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce:1. Create a new project2. Create a new GameObject3. In it's Inspector click -> Add Component and type Script and... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project2. Open Game Window3. Enable Gizmos4. Inspect the Green volume in front of the Camera Rep... Read more
Errors are thrown when AssetDB tries to save some Prefabs in an immutabl...
How to reproduce:1. Open the user's attached "U2022b" project2. Press the "Ctrl + S" ("⌘ + S" on MacOS) key combination on keyboard ... Read more
Editor stuck on loading scene when entering Play Mode
How to reproduce:1. Open the project "repro project.zip" from the google drive link2. Open Assets > Scenes > Game.unity3. Ente... Read more
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce:1. Open the attached project "splines"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hi... Read more
ArgumentOutOfRangeException is thrown for ReorderableList when nesting S...
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to Assets/Scripts3. Select the Asset "Recurse... Read more
"Invalid iteration" when selecting multiple objects and adding elements ...
Reproduction steps:1. Open the attached "1399445.zip" project2. Open the "SampleScene" Scene3. Open two Inspector windows4. Select t... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes