Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
922021
Regression
No
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but works when V Sync Count is set via script(QualitySettings.vSyncCount = 0;)
Steps to reproduce:
1) Download attached project 'VSyncBug.zip' and open in Unity
2) Make sure that V Sync Count is set to 'Don't Sync' in the QualitySettings
3) Build and Run 'ReproScene'
Observe the screen, and you will see that FPS of the application will be at 60
Expected result: FPS of the application should be at 45
Actual result: FPS of the application is at 60
Reproduced with:
5.5.4p1, 5.6.1p4, 2017.1.0b10, 2017.2.0a4
Devices under test:
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zenltexx/zenlte:6.0.1/MMB29K/G928FXXS3BPIA:user/release-keys
Google Nexus 5*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:google/hammerhead/hammerhead:6.0.1/MOB31E/3142026:user/release-keys
iPad Mini 3 iOS 9.3.5
Not reproduced with:
Standalone build, Editor
Workaround : Set V Sync Count via script(QualitySettings.vSyncCount = 0;)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
ysleungrockman
Nov 05, 2019 03:32
Sorry but may I ask how is this by design?
hyounes
Apr 02, 2018 11:45
where is the attached project !?