Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
921369
Regression
No
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, while camera is set to deferred rendering
To reproduce:
1. Open project attached by the user
2. Open "scene1" if not opened
3. Set camera's rendering path to deferred
Expected: Mesh with deferred rendering path is rendered same as in forward.
Actual: Mesh is being rendered incorrectly.
Note: Happens only on DirectX9 mode. Switch to DirectX11 to get expected result.
Reproduced with: 5.6.2f1, 2017.1.0b10, 2017.2.0a4
Won't fix since we don't support directX9 anymore.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Resolution Note:
We do not support DX9 now.