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Won't Fix

Votes

0

Found in

5.6.0f3

Issue ID

921369

Regression

No

[DirectX9] Mesh with forward-pass shader is being rendered wrongly, while camera is set to deferred rendering

DirectX12

-

To reproduce:
1. Open project attached by the user
2. Open "scene1" if not opened
3. Set camera's rendering path to deferred

Expected: Mesh with deferred rendering path is rendered same as in forward.
Actual: Mesh is being rendered incorrectly.

Note: Happens only on DirectX9 mode. Switch to DirectX11 to get expected result.

Reproduced with: 5.6.2f1, 2017.1.0b10, 2017.2.0a4

Won't fix since we don't support directX9 anymore.

  1. Resolution Note:

    We do not support DX9 now.

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