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Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
921369
Regression
No
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, while camera is set to deferred rendering
To reproduce:
1. Open project attached by the user
2. Open "scene1" if not opened
3. Set camera's rendering path to deferred
Expected: Mesh with deferred rendering path is rendered same as in forward.
Actual: Mesh is being rendered incorrectly.
Note: Happens only on DirectX9 mode. Switch to DirectX11 to get expected result.
Reproduced with: 5.6.2f1, 2017.1.0b10, 2017.2.0a4
Won't fix since we don't support directX9 anymore.
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Resolution Note:
We do not support DX9 now.