Search Issue Tracker
Setting UI Text component text to empty throws error
I'm not attaching project for this case, because its extremly simple to reproduce. 1. Create project.2. Hierarchy->Create->UI-... Read more
[OcclusionCulling] Undo/Redo does not work in Occlusion Culling window
Steps to reproduce: 1. Open any project2. Open 'Occlusion Culling' window (Windows/Occulsion Culling)3. Open 'Bake' tab4. Change any... Read more
App crashes when Strip Byte Code is enabled
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Load' button- Note that the build crashes Read more
[OldGUI] Editor crashes with "mono.dll caused an access violation" error...
Steps to reproduce: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Move the cursor over 'timeScale=0' button, notice... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit ... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:1. Open the attached project2. Enable the "Floor" GameObject in the hierarchy of the main scene3. Build targeting Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected