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Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more
How to reproduce: 1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system settings -... Read more
How to reproduce: 1. Open the user's attached "RenderTextureAddressableIssue.zip" 2. Open the "SampleScene" Scene 3. Select the "Spa... Read more
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-projec... Read more
Internal repro: ./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuild... Read more
Reproduction steps: 1) Download and open user's attached project 2) Build and run test.unity scene on an Android device 3) Observe l... Read more
How to reproduce: 1. Create and open a project 2. In 'Preferences' > 'External Tools' set Visual Studio Code as your preferred E... Read more
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Focus the Game View Window... Read more
How to reproduce: 1. Create HDRP template project 2. Push project to Collab 3. Download it from Collab Reproducible with: 2018.3.2f... Read more
To reproduce: 1. Open user's attached project 2. Switch platform to iOS or PC 3. In the menu bar press Project -> AssetBundle 4. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy