Search Issue Tracker

42
votes
Fixed

Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project...

Asset - Database

-

Oct 04, 2021

-

Version/s: 2021.2.0b14, 2022.1.0a9

How to reproduce: 1. Create a new project 2. Create e.g. a text file outside of your projects directory 3. Use the file from outside... Read more

42
votes
Fixed

[Android] Keyboard doesn't show up when trying to input text in an Input...

Mobile

-

Jun 23, 2020

-

Version/s: 2018.4, 2018.4.23f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Create a new project and create an Input Field (reproduced with regular and TMPro Input Fields) 2. Build and Run on ... Read more

11
votes
Fixed

[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...

MacOS

-

Oct 20, 2021

-

Version/s: 2021.2.0b17, 2022.1.0a13

To reproduce: 1. Create new project 2. Hover over different objects in Hierarchy 3. Select and deselect any asset in Project view 4.... Read more

13
votes
Fixed

[Android] AndroidJavaClass.GetStatic returns null when being built to An...

Android

-

Aug 26, 2019

-

Version/s: 2019.2.0a1, 2019.2.0f1

To reproduce: 1. Open attached project 2. Build and run to android device 3. Check Logcat Actual result: In logcat can see this lin... Read more

11
votes
In Progress

[Ventura][Intel] Shader Graph nodes connections are not visible when usi...

--

-

Nov 10, 2022

-

Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9

Reproduction steps: # Open the user’s attached project # Open “Assets/Shaders/CharacterShader” Shader Graph # Inspect the Shade... Read more

14
votes
Fixed

[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...

Package: Entity Component System (ECS)

-

Mar 13, 2020

-

Version/s: Preview.8 - 0.8.0

To reproduce: 1. Open a new project 2. Import Entities package 3. Switch platform to Android Expected: Everything compiles with no ... Read more

24
votes
Fixed

[IL2CPP] Double and float number values are different when uint is caste...

IL2CPP

-

Sep 23, 2019

-

Version/s: 2018.4.8f1, 2019.2.6f1, 2019.3.0b4, 2020.1.0a5

How to reproduce: 1. Open attached project ("Broken_il2cpp.zip") 2. Open Build Settings window (File->Build Settings...) 3. Open Pla... Read more

24
votes
Active

Grid Gizmo is visible through the Scene Game Objects when the Post Proce...

Package: PostProcessing

-

Aug 23, 2022

-

Version/s: 3.2.2

How to reproduce: # Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene # Click on the ... Read more

96
votes
Won't Fix

[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...

iOS

-

Jul 10, 2020

-

Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Open project in "FirebaseTestMintegral.zip" 2. Build the project for iOS 3. Open .xcworkspace generated in th... Read more

12
votes
Fixed

[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...

Package: Scriptable Render Pipeline Universal

-

Oct 17, 2019

-

Version/s: 6.9.1

Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.