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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
19
Found in
2022.3.62f1
6000.0.49f1
6000.1.3f1
6000.2.0b1
Issue ID
UUM-105139
Regression
Yes
UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
How to reproduce:
1. Open attached “IN-99816” project
2. In the Project tab, open the “SampleScene”
3. Enter Play mode
4. In the Hierarchy, select the “test” GameObject
5. Wait for ~5 seconds
6. In the Inspector, under the “Gzip Test” script component, toggle the “Take Snap” property
7. Exit Play mode
8. In the title bar, navigate to Window > Analysis > Memory Profiler
9. On the left side of the Memory Profiler window, select the most recent Snapshot
10. In the top of the window, select the “All Of Memory” tab
11. In the search bar, enter “Unmanaged”
12. Expand the “Managed” and “Managed Objects” items
13. Observe the Memory Profiler window
Expected result: “System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite” item count is 2
Actual result: “System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite” item count is in the thousands
Reproducible with: 2022.3.62f1, 6000.0.35f1 (ed4dc7af2c82), 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 6000.0.34f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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