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Fixed in Unity 2018.2.3f1



Found in


Issue ID




[Regression] Colliders added at Runtime sometimes lose their functionality




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the user-submitted project
2. Enter Play mode
3. Walk forward using the "W" key and observe the results
4. Stop the Play mode and click on the "GameManager" in the Hierarchy
5. Disable "Generate at Runtime"
6. Enter Play mode and walk forward again

Expected result: In both cases, the Capsule Walks fine on the Cube floor
Actual result: When the colliders are added at Runtime the Capsule ignores the Box Collider and falls through the floor

Reproduced in: 2018.3.0a2, 2018.2.0b9, 2018.1.6f1, 2018.1.5f1
Not reproducible in: 2018.1.4f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2

Verified in: 2018.3.0a3

Comments (1)

  1. E31eddd370036e30c7d53c8017a18504?d=mm


    Jul 05, 2018 21:30

    Also reproduced in: 2018.2.0x-ImprovedPrefabs

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