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Fixed in Unity 2018.2.3f1



Found in


Issue ID




[Regression] Colliders added at Runtime sometimes lose their functionality




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the user-submitted project
2. Enter Play mode
3. Walk forward using the "W" key and observe the results
4. Stop the Play mode and click on the "GameManager" in the Hierarchy
5. Disable "Generate at Runtime"
6. Enter Play mode and walk forward again

Expected result: In both cases, the Capsule Walks fine on the Cube floor
Actual result: When the colliders are added at Runtime the Capsule ignores the Box Collider and falls through the floor

Reproduced in: 2018.3.0a2, 2018.2.0b9, 2018.1.6f1, 2018.1.5f1
Not reproducible in: 2018.1.4f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2

Verified in: 2018.3.0a3

Comments (4)

  1. 4073711f691e7b5952a438b672ccbc48?d=mm


    Jun 19, 2019 10:33

    For free fire garena lovers... learn and play it now at

  2. E8ec50fc2e791aceb1d676714eeadb26?d=mm


    May 30, 2019 04:51

    For that, you will do one thing you just see some good tutorial and from there you will get it properly, I think that will be fine for you all.

    Also, I have

  3. E6010ec9ec320e9d0fe48c259a22adea?d=mm


    May 13, 2019 09:46

    I want to know more about 2018.3.0a3 to write my article for could anyone guide me?

  4. E31eddd370036e30c7d53c8017a18504?d=mm


    Jul 05, 2018 21:30

    Also reproduced in: 2018.2.0x-ImprovedPrefabs

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