Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
4
Found in
5.3.0f1
Issue ID
744984
Regression
No
[Speedtree] Leaves produce graphical artifacts when using SSAO in Forward rendering path
Steps to reproduce:
1. Open attached project "ArtefactRepro.zip"
2. Open scene "repro", which contains Speedtree, light and Camera which has SSAO image effect attached
3. In game view notice that leaves have shadow-y artifacts (gif attached)
4. Select camera and change rendering path to "Deferred"
5. Notice that artifacts are no longer present
Note: No artifacts are present if Deferred rendering path is used.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
go1dfish
Nov 28, 2016 11:51
I'm having this issue as well, it appears that the maybe Speed Tree leaf shader does not work properly with [ImageEffectOpaque] in forward mode?