Search Issue Tracker
Fixed
Votes
2
Found in
5.3.0f2
Issue ID
748115
Regression
No
After playing scene with gameobject having Skinned Mesh Renderer and Mesh Renderer components, Mesh Renderer disappears
To reproduce:
1. Download the attached project and go to step 6, or skip this step
2. Create empty 3D project
3. Add Cube game object to the scene
4. Save the scene
5. Add Skinned Mesh Renderer component to the Cube game object
6. Add Mesh Renderer component to the Cube game object
7. Play the scene
Expected behavior: scene plays with all components attached to game objects
Actual behavior: Mesh Renderer component disappears and "MeshRenderer component deleted: Obsolete" message appears in the console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
Cenda
Jul 23, 2016 12:30
Same behaviour in 5.3.5p7 :( I wanted to switch during gameplay.