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RectMask2D masks a child game object even if it is in the boundaries.
RectMask2D masks a child game object even if it is in the boundaries. It only happens if the object (for example button) is rotated ... Read more
LineRenderer is rendered twisted when near camera sight
LineRenderer is rendered mangled whet it gets near camera sight. To reproduce: 1.Open attached project. 2.Open "Scene.unity" scene ... Read more
UNET Crashes Unity Editor when WebGL Client Connects
Reproduction Steps: 1- Download the attached project and open in Unity. 2- Hit play and click on Start Server > Start Server. 3- Ru... Read more
[Linux Editor] High CPU usage is accumulated on a single core if WebView...
When WebView windows are loaded (Services, Getting Started, etc.), one of computer's cores becomes heavily loaded. Steps to reprodu... Read more
[Mecanim] Upgrading the project from 5.5 to 5.6+ results in wrong animat...
When Unity Chan package from Asset Store is imported to Unity 5.5 and then reimported to Unity 5.6 or later, the Unity Chan model in... Read more
[Android] UI Canvas crashes after showing an Vungle video Ads on Tegra d...
How to reproduce: 1. Open the attached project 2. Open Services window 3. Set organization and enable Ads 4. Build and run on Androi... Read more
[Linux] Splash screen is off-center when in full screen with resolutions...
Steps to reproduce: 1) Create a new project. 2) Build for Linux. 3) Run the build with full screen and lower than current screen res... Read more
Terrain has graphics glitches in Scene and Game views
Regression at least from Version 5.5.2f1 (acf780a2145d) Fri, 17 Feb 2017 15:35:32 GMT Branch: 5.5/release Steps: 1. Open attached p... Read more
[WP10] Title isn't rendered fullscreen
Reproduction steps: 1. Open the attached project 2. Build for UWP and deploy to Windows Phone 10 3. Observe, that there is a white l... Read more
Editor crashes if project has scripts and user attempts to build a player
Regression at least from Version 5.5.2f1 (acf780a2145d) Fri, 17 Feb 2017 15:35:32 GMT Branch: 5.5/release Repro steps: 1. Create a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited