Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
879184
Regression
Yes
UNET Crashes Unity Editor when WebGL Client Connects
Reproduction Steps:
1- Download the attached project and open in Unity.
2- Hit play and click on Start Server > Start Server.
3- Run the WebGL build located in BuildWebGL folder in attached project.
3- Hit Start Client > Connect to Server.
Expected Result: Editor runs as server and WebGL build runs as client and they should communicate properly.
Observed Result: Editor crashes.
Reproducible with: 5.6.0b7
Not Reproducible with: 5.5.1p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment