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TextMesh Font Size cannot be set to 0 once it was changed
To reproduce: 1. Open attached project; 2. Open "Example" scene; 3. Select TextMesh in Hierarchy; 4. In Inspector window, try to c... Read more
Extension method fails to implicitly convert to correct type
Extension method fails to implicitly convert to correct type To reproduce: 1. Open attached project. Notice the compile error: "Ass... Read more
[PrefabPreviewWindow] Lighting angle changes when preview picture is cli...
Reproduction steps(GIF attached): 1. Open the attached project. 2. Go to "Assets > Handpainted Forest Environment Free Sample > Ter... Read more
Animation mirrored at the state level in animator controller produces st...
To reproduce: 1) Open attached project and the only scene in project 2) Play the scene Expected: Left model mirrors right one smoot... Read more
Child UI elements in parent Canvas cannot be configured after changing t...
How to reproduce: 1. Open a new project 2. Go to GameObject --> UI --> Text 3. Set Text Anchor Preset to Stretch Middle 4. Drag th... Read more
Compiling errors don't show the expected message in the console
1. What happened I have a script with compiling issues, I'm trying to enter play mode and it blocks me, but the editor doesn't write... Read more
[WebGL] ZLib library locks up in Ionic.Zlib.ZlibStream.UncompressBuffer
To reproduce: 1) Open attached project 2) Build and run for WebGL 3) Click 'DO' button Player freezes indefinitely Does not happen ... Read more
[Android] Driver crash on Adreno 205 when compiling shaders
Steps to reproduce: 1) Create a new project and open in Unity 2) Create empty scene 3) Build and run this scene on a device Note: Ap... Read more
Shader compiler crashes when compiling specific shader for OpenGLCore
Shader compiler crashes when compiling specific shader for OpenGLCore To reproduce: 1. Open attached project 2. Select the MF-weapo... Read more
[Regression] 'maximum ps4_0 sampler register index exceeded' error is th...
Steps to repro: 1. Open attached project; 2. Go to Assets -> _Example Scene(import recommended); 3. Open scene 'ExampleScene(Gamma)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited