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0
votes
Fixed

[Android] Application crashes on launch (non development mode build)

Android

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Mar 30, 2017

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Version/s: 2017.1.0a6

Reproduction steps: 1) Open any project (attached empty) 2) Build with development mode disabled 3) Run it on any Android device -- ... Read more

0
votes
Not Reproducible

VR, occlusion and real time lights

XR SDK

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Sep 21, 2016

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Version/s: 5.4.0f3

A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more

0
votes
By Design

Cloth Sleep Threshold has inconsistent result when value is set to about 5

Physics

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Mar 30, 2017

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Version/s: 5.6.0f2

To reproduce: 1. Create a new project. 2. Create "Cube" in Hierarchy. 3. Add Cloth component to the Cube. 4. And set Cloth's "Sleep ... Read more

0
votes
Fixed

[UI][TerrainInspector] Typo in 'Paint Details' tab tooltip

Terrain

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Mar 30, 2017

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Version/s: 2017.1.0a6

Steps to repro: 1. Create new project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. In Terrain Inspector hove... Read more

0
votes
By Design

False default system language is returned when running Application.syste...

Windows

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Mar 29, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open "Test_language_5.5.2.zip" project. 2.Attach TEST.cs script to "Main Camera" Game Object. 3.Enter ... Read more

0
votes
Not Reproducible

[VR | Editor] Camera preview does not work for VR enabled Camera

XR SDK

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Mar 30, 2017

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Version/s: 5.6.0f3

1) Note the Playsettings: -- have VR Supported checked -- Split Stereo is the preferred SDK -- Oculus is the Secondary SDK 2) Enter ... Read more

0
votes
Fixed

Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...

XR SDK

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Mar 29, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open attached project; 2. Open "CrashTest" scene; 3. Make sure VR is enabled; 4. Enter Play mode. Expected result:... Read more

3
votes
Fixed

OnPostRender executes at the wrong time ignoring Camera depth if Viewpor...

Camera

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Mar 30, 2017

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Version/s: 5.6.0f2

When using a multiple camera set-up to render individual parts of the scene, using OnPostRender will run scripts at the wrong time i... Read more

1
votes
Won't Fix

Prefab script references missing from an imported package

Scene Management

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Jan 29, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Create new Unity project 3. Import Easy_Save_v2.7.1p1 package 4. Notice that both prefabs in EasySave2/AutoSa... Read more

0
votes
Duplicate

Canvas scale is not refreshed after maximizing Game View

uGUI

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Mar 19, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open project attached (NoScale.zip). 2. Open scene "Repro". 3. Set screen screen Aspect ratio to 16:9 (it wil... Read more

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