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[Android] Application crashes on launch (non development mode build)
Reproduction steps: 1) Open any project (attached empty) 2) Build with development mode disabled 3) Run it on any Android device -- ... Read more
VR, occlusion and real time lights
A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more
Cloth Sleep Threshold has inconsistent result when value is set to about 5
To reproduce: 1. Create a new project. 2. Create "Cube" in Hierarchy. 3. Add Cloth component to the Cube. 4. And set Cloth's "Sleep ... Read more
[UI][TerrainInspector] Typo in 'Paint Details' tab tooltip
Steps to repro: 1. Create new project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. In Terrain Inspector hove... Read more
False default system language is returned when running Application.syste...
To reproduce: 1.Download and open "Test_language_5.5.2.zip" project. 2.Attach TEST.cs script to "Main Camera" Game Object. 3.Enter ... Read more
[VR | Editor] Camera preview does not work for VR enabled Camera
1) Note the Playsettings: -- have VR Supported checked -- Split Stereo is the preferred SDK -- Oculus is the Secondary SDK 2) Enter ... Read more
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...
To reproduce: 1. Open attached project; 2. Open "CrashTest" scene; 3. Make sure VR is enabled; 4. Enter Play mode. Expected result:... Read more
OnPostRender executes at the wrong time ignoring Camera depth if Viewpor...
When using a multiple camera set-up to render individual parts of the scene, using OnPostRender will run scripts at the wrong time i... Read more
Prefab script references missing from an imported package
Steps to reproduce: 1. Create new Unity project 3. Import Easy_Save_v2.7.1p1 package 4. Notice that both prefabs in EasySave2/AutoSa... Read more
Canvas scale is not refreshed after maximizing Game View
Reproduction steps: 1. Open project attached (NoScale.zip). 2. Open scene "Repro". 3. Set screen screen Aspect ratio to 16:9 (it wil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException