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Animator.Update and Camera.Render are producing some poses to have disco...
Reproduction steps:1. Download user's project and open in Unity2. Delete the imposteralbedo and imposternormal in Assets3. Press Ren... Read more
[asmdef] Renaming Assembly Definitions breaks all references to it if th...
Steps to reproduce:1. Open attached “Asmdef.zip” Unity project2. Rename ‘A’ assembly definition file in 'New Folder 1' in Project wi... Read more
[asmdef] Assembly Definition file name does not match ‘Name’ value in In...
Steps to reproduce:1. Create new Unity project2. Create new Assembly Definition in Project window3. Deselect asset4. Rename the crea... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce:1. Open QA's attached project2. Build and run the "test" scene3. Play the scene in the Editor and observe differences E... Read more
[Particles] Particles flicker when they have a random start life time an...
Steps to reproduce:1. Open user attached project2. Open "scene" Scene3. Enter Play Mode or preview the smoke particle effect in the ... Read more
Profiler does not count GC allocations
Steps to reproduce:1. Open user attached project2. Load scene "scene", press Play3. Open profiller, sort by GC Allocs.4. Observer th... Read more
[DX12 Editor] Switch to DX12 Editor crashes if object in scene is using ...
Steps:1. Open repro scene2. In player settings, move DX12 to top of api list3. Crash Reproducible with : 2018.1.0b3, 2017.3.0p3Note:... Read more
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...
Steps to reproduce:1. Open user attached project2. Go to file > Build and Run3. Observe the "Failed to load mono" error when the ... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used