Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
882968
Regression
No
RectMask2D masks a child game object even if it is in the boundaries.
RectMask2D masks a child game object even if it is in the boundaries. It only happens if the object (for example button) is rotated in a certain angles.
These angles are:
from 100 (or -260) to 178 (or -182) and
from 280 (or -80) to 358 (-2)
Basically in 2nd and 4th quadrants of the circle.
To reproduce:
1. Open attached repro project with unity 5.5.1f1 .
2. Open _main scene.
3. Enter play mode.
4. Slowly scroll the button through the top bound using mouse scroll.
Note: You should now see something like this: (Video: "case_882968_video.webm")
Results: Button disappeared before it exited the boundaries.
5. Scroll the button down and it appears again, but late as shown in the video.
Reproduces with: 5.3.6f1; 5.4.4f1; 5.5.1f1; 5.5.1p4; 5.6.0b9 .
The zip archive attached to this description contains repro projects for both 5.3.6f1 and 5.5.1f1 .
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment