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[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps: 1. Open the project in "Test.zip" and open SampleScene 2. Select any Object in Hierarchy 3. Make sure Inspector ... Read more
[Profile Analyzer] Column by which the Marker Details is sorted by is ch...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. Load t... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Kuba: Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did. I... Read more
The sizeof of struct with StructLayout returns a smaller value in the Bu...
How to reproduce: 1. Open the project "case_1242469-Burst_sizeof" 2. Open the Scene "SampleScene" 3. Make sure that the Burst Compil... Read more
Unity YAML Upgrading project to 2019.3 Asset Database V2 makes the proje...
Reproduction steps: 1. Create a new project with 2019.2.0a14 (Asset Database V1) 2. Import Package "pref.unitypackage" (note 1) 3. I... Read more
An existing Scene gets overwritten when importing a Custom Package
Repro steps: 1. Open the attached project "import-overwrite.zip" 2. Note that the scene "SampleScene2.unity" is empty and open scene... Read more
Deleting Prefab child GameObjects doesn't update Prefab instances when w...
How to reproduce: 1. Connect an external data storage device to your computer (USB flash drive, hard drive) 2. Save the attached pro... Read more
"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the Avatar Mask Asset 3. In the Inspector, click the... Read more
[Linux] Scene view navigation functionality does not adjust properly whe...
Reproduction steps: 1. Install and open Gnome Tweaks 2. Select the Keyboard & Mouse tab on the left side 3. Click on the Additional ... Read more
CustomEditor OnEnable() called every frame if enabled Object is selected...
Reproduction steps: 1. Create a new project 2. Import "MyCollider.cs" 3. Create a Prefab and attach the "MyCollider.cs" Script to it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renders "Add" button has no OnHover action
- "Custom" Unit Conversion allows to set negative Scale Factor
- LOD fields have overlapping text at certain Inspector sizes
- [Documentation] useAPKExpansionFiles 2022.3 and 2021.3 documentation descriptions does not match same text of the splitApplicationBinary documentation in 6000.0
- Unable to navigate in the Scene when the Readme.cs script of an Asset exists in the project