Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0xb3
Issue ID
875715
Regression
Yes
[Mecanim] Upgrading the project from 5.5 to 5.6+ results in wrong animation rotations and positions
When Unity Chan package from Asset Store is imported to Unity 5.5 and then reimported to Unity 5.6 or later, the Unity Chan model in ActionCheck scene becomes rotated.
Steps to reproduce:
1) Open the latest attached project (OC link) in Unity 5.6 - it's a 5.5 Unity Chan project from A$.
2) Open 'ActionCheck' scene.
3) Enter play mode.
Notice how the Unity Chan model is rotated sideways. It should be standing straight instead. The rotations of 'Character1_Hips' (parent object that holds components of the model) after upgrading change as follows (approx.):
X: -0.009 —> -15.502
Y: -97.686 —> 55.667
Z: -88.62 —> -90.873
This doesn't occur if importing the project from Asset Store to Unity 5.6 directly.
I was not able to reproduce this issue on other projects.
Reproduced on:
2017.1.0a1, 5.6.0b9, 5.6.0a1
Tested on:
macOS 10.12.4
Ubuntu 16.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
This is a duplicate of issue #879485