Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0xb3
Issue ID
875715
Regression
Yes
[Mecanim] Upgrading the project from 5.5 to 5.6+ results in wrong animation rotations and positions
When Unity Chan package from Asset Store is imported to Unity 5.5 and then reimported to Unity 5.6 or later, the Unity Chan model in ActionCheck scene becomes rotated.
Steps to reproduce:
1) Open the latest attached project (OC link) in Unity 5.6 - it's a 5.5 Unity Chan project from A$.
2) Open 'ActionCheck' scene.
3) Enter play mode.
Notice how the Unity Chan model is rotated sideways. It should be standing straight instead. The rotations of 'Character1_Hips' (parent object that holds components of the model) after upgrading change as follows (approx.):
X: -0.009 —> -15.502
Y: -97.686 —> 55.667
Z: -88.62 —> -90.873
This doesn't occur if importing the project from Asset Store to Unity 5.6 directly.
I was not able to reproduce this issue on other projects.
Reproduced on:
2017.1.0a1, 5.6.0b9, 5.6.0a1
Tested on:
macOS 10.12.4
Ubuntu 16.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
This is a duplicate of issue #879485