Search Issue Tracker
Won't Fix
Votes
4
Found in
5.5.1p3
Issue ID
881240
Regression
Yes
LineRenderer is rendered twisted when near camera sight
LineRenderer is rendered mangled whet it gets near camera sight.
To reproduce:
1.Open attached project.
2.Open "Scene.unity" scene
3.Press play
4.Observer as the LineRenderer geometry gets twisted as it gets near camera sight.
Expected result: LineRenderer geometry is rendered straight with no artifacts
Actual result: LineRenderer geometry is rendered twisted when near camera sight
Reproduced on: 5.5.1p3 5.6.0b9
Not reproduced on: 5.4.3f1
Tested on build - same result.
Win 10 Pro
Screen recordings attached.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Unfortunately we don't envisage this becoming high priority to get fixed.