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[Scene View] UV Charts Baked GI scene visualization mode is working inco...
UV Charts Baked GI scene visualization mode is working incorrectly in Enlighten Steps for reproduction: 1) Download the project bel... Read more
Private variable keeps its value after reimporting
To reproduce: 1. Open attached project; 2. Open "Scene" scene; - Console logs: "Deserialized as 0" and "set to X" (a random number)... Read more
Canceling the creation of a sprite animation, when sprites are dropped t...
How to reproduce: 1. Open the attached project 2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view... Read more
Game window can not be moved after being detached error (NullReference E...
Reproduction steps: 1. Create new project. 2. Detach game window. Expected result: game window can be dragged, no errors in console... Read more
WorldSpace EmitOverDistance ParticleSystem detects invalid move when Rig...
To reproduce: 1. Open attached project 2. Run scene 3. Select DeactivateIsKinematicOnThis object deactivate Is Kinematic on rigidbo... Read more
Loading a .mp4 into the new video player using the URL path fails on WebGL
To reproduce: 1. Build and run attached project for WebGL Actual: Video doesn't start and 'error loading video: Can't play movie' ... Read more
[SceneView][5.6] Linear color space scene view perf regression in 5.6
Viewport performance in Scene view when using Linear colorspace with Forward rendering is much lower than Gamma. When using Gamma, ... Read more
[WebGL] If building is failed deep into process, build location still po...
To reproduce: 1) Open attached project 2) Build for WebGL Expected: The build will fail, and nothing will pop out Actual: Explorer ... Read more
Building fails as UnusedByteCodeStripper2.exe fails to run properly
To reproduce: 1) Open attached project 2) Build it for WebGL The process fails with these two errors: http://puu.sh/u78I7/d9d6df21c... Read more
Animation name in Animator are blank if .anim name contains period
Steps to reproduce: 1. Download test.fbx and import it to Unity 2. Open Animator window and drag all test.fbx animations into it 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file