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Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...
How to reproduce: 1. Open user-submitted project (TestProject.zip) 2. Enter Play Mode Expected result: the Editor does not crash A... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
[HDRP] ArgumentNullException on upgrading the HDRP package to latest ver...
Steps To Reproduce: 1. Create a new Project with HDRP template 2. Package Manager > HDRP > Upgrade to 9.0.0 Expected Result: Packa... Read more
Crash on "UI::CanvasManager::RenderProfiler" when selecting UI images in...
Reproduction steps: 1. Open attached project "1241230_profiler" and scene "SampleScene" 2. Enter Play Mode and then pause it 3. Open... Read more
[Mobile][URP] Texture loses reflections when project is built to mobile ...
How to reproduce: 1. Open the attached 'Planar Reflection Bug.zip' project 2. Open 'SampleScene' Scene and observe 'Puddle' GameObje... Read more
Loading the Scene with baked lighting leaves the lighting of the previou...
How to reproduce: 1. Open the attached project "1244629.zip" 2. Open the "Base" scene and enter Play Mode 3. Click Button "Load Scen... Read more
[Linux] Canvas Buttons respond incorrectly when clicked in multi-display...
Reproduction steps: 1. Download and open the attached project called "MultiDisplayTouchTest.zip" 2. Build and run the project 3. Whi... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Steps To Reproduce: 1. Create a new Project with URP template 2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 preview... Read more
[UIElements] Maximizing UI Toolkit Sample window throws "Invalid editor ...
When the UI Toolkit Sample window is docked in the editor and scene view or game view is maximized and minimized then the docked UI ... Read more
Collab re-enables itself after being turned off
Steps to Reproduce: 1. Create a Collab-enabled Project with at least one publish made already. 2. Open the Services Window and toggl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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