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[Debugging] Crash while debugging large projects with Visual Studio Tool...
Reproduction Steps: 1. Open project 2. Open the Assets/Game/Test/Scenes/PaquinTest scene 3. Open Assets/Game/Fauna/FaunaBaseControll... Read more
Stereo Convergence setting has no actual impact
Steps to reproduce: 1. Download and open the latest attached project 2. Enter Playmode 3. Select the camera 4. Move around the Stere... Read more
[UI] Editor/Build freezes when changing the parent of a game object in c...
Reproductions steps: 1. Open the attached project 2. Enter Play mode/ Build to any platform Result: Unity crashes either when a) c... Read more
[UI] Tiled Image stretches sprite borders in Tight mesh mode
Reproduction steps: 1. Open the attached project 2. Open the "Scene" scene 3. Open Game view Result: under the "bad" section you ca... Read more
Unity freezes when rotating and moving an Object's transform within the ...
Reproduction steps: 1. Open my attached project ("case_880353-test") 2. Open the main scene 3. Make sure that under "Test" game obje... Read more
NullReferenceException counter keeps incrementing without user input aft...
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package 1. Use 2017.1.0a1 2. D... Read more
[iOS] Audio playback doesn't start immediately after resuming an app on ...
When audio is played in an app, it doesn't resume immediately when the app returns from sleep. Steps to reproduce: 1) Open the late... Read more
[iOS] Frameworks selected in 'Rarely used frameworks' are not linked wit...
If a framework, that is used in a plugin, is selected in 'Rarely used frameworks', it doesn't get linked to the Xcode project - this... Read more
Editor crashed on building the attached project to Windows Store Apps
Reproduction steps: 1. Build & run the attached project to Windows Store Apps UWP 2. Editor will crash immediately Read more
[iOS] JSONUtility parses valid float values as Infinity
Reproduction steps: 1. Open the attached "Test" project(OC link). 2. Build and run it for iOS. Actual result: Text underneath "Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited