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[Mixed Reality] Motion Controller positions are wrong when InputTracking...
Steps to reproduce:1. Open the attached project (OC)2. Open the Main.unity scene3. Play the scene (make sure that Mixed reality devi... Read more
[Android][GearVR/Cardboard] Custom Fog Shader looks distorted when using...
How to reproduce:1. Open the user attached project2. Go to File --> Build Settings --> Player Settings3. Go to XR Settings and... Read more
Environment Lighting looks less saturated in 2018.1
Environment Lighting looks less saturated in 2018.1 Steps to Reproduce:1. Open "TargetTexture" scene in the attached project.2. Obse... Read more
[UWP] [.Net] System.Collections.Generic.IReadOnlyList causes build error...
How to reproduce:1. Download attached project file and open Test Scene2. Check the error in the Console Window (make sure UWP platfo... Read more
GestureRecognizer with all three GestureSettings.Navigation flags does c...
Steps to reproduce:1. Open the attached project2. Open the TestScene.unity scene3. Play the scene (make sure that Mixed reality devi... Read more
Editors game view is not updated when using specific layout
Steps to reproduce:1. Download attached project and open "testTimeline" scene2. Enter the play mode3. Notice that Game window isn't ... Read more
WebGL: UnityWebRequest isHttpError is not set for error-type http respon...
To reproduce:1) Open attached project and scene2) Build and run on WebGL3) Wait a bit for WebRequest to finish Expected: An Http err... Read more
Shader particles are erased when increasing Directional Light intensity
How to reproduce:1. Open given Unity project2. Enter play mode3. Change Light intensity (in game view or inspector) to any value abo... Read more
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce:1. Open attached “InvalidError.zip” Unity project2. Open “test” scene3. Enter and exit Play mode Expected results... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce:1. Create a new project2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" button.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used