Search Issue Tracker
Creation of AssetBundles containing shaders is non-deterministic (incons...
How to reproduce: 1. Open tester-submitted project (AddressableGroupDeterminsim.zip) 2. Open Addressables Groups window 3. Add Asset... Read more
Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...
How to reproduce: 1. Open project "Case_1228854" from the attached link 2. In the Project Window open the folder "previs" 3. Select ... Read more
Huge Performance slowdown when using New Input System with Android and iOS
Steps to reproduce: 1. Open and Build User-supplied project ("JoystickTest.zip") 2. Move the Joystick and inspect the Profiler. Exp... Read more
[iOS] No fallback for Light Probe Proxy Volume for devices which do not ...
How to reproduce: 1. Open the user-supplied project 2. Build the "SampleScene" Scene for iOS 3. Observe the gradient on the moving b... Read more
[Animation] 'Property window' remains stay open after closing the Animat...
After creating new Animation then during adding a Property, 'Property window' remains to stay open, on closing the Animation window.... Read more
[Shadergraph]Redirect node plugged into custom function node generates e...
Reproduces on latest master (f69c63c668) Repro steps: 1. Create a new Unlit shader 2. Create a custom function node, with an input... Read more
Canvas is rendered on top of other GameObjects in every viewing angle in...
How to reproduce: 1. Open the project "case_1235078-World_Space" 2. Open the scene "SampleScene" 3. Modify the viewing angle in the ... Read more
[Cinemachine] CameraBrain.VcamActivatedEvent type needs IntelliSense com...
Reproduction steps: 1. Open the attached project ("case_1232337-CinemaMachineComments.zip") 2. Open the "NewBehaviourScript.cs" scri... Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps: 1. Open attached project "ScriptableBug.zip" 2. In Project folder, copy the contents of "\NEW" into "\Assets" 3.... Read more
[Addressables] Content update workflow does not update previous builds
How to reproduce: 1. Open the user-supplied project "BugDone.7z" 2. Open the Addressables Groups window (Window > Asset Management >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph