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MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...
How to reproduce:1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip"2. Enter Play Mode Expected result... Read more
Impossible to copy Unicode characters from Editor Text Field
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. In Hierarchy Window right-click on "あ" GameObject > R... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
[LWRP] Unlit particles shader is not rendered when Soft Particles are en...
To reproduce:1. Open any project win Lightweight set up2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit... Read more
[Lumin][IL2CPP] C/C++ source code plugins are not built when building Lu...
Reproduction steps:1. Open the repro project2. Switch to ML Platform3. Point to your ML Certification file in the ML Publishing sect... Read more
[Mac] Color Eyedropper with increased cursor size always picks cursor co...
How to reproduce:1. Open System Preferences > Accessibility > Display and increase the Cursor size past the second tick mark2.... Read more
[Linux][Editor] Can't rename files in project window if One Column View ...
To reproduce:1) Create a new project2) Make sure your project window is set to "One Column View"3) Try renaming anything Result: Nei... Read more
GUI.DrawTexture() is too bright/washed out when "Color Space" is set to ...
How to reproduce:1. Open attached project "Test.zip" and scene "SampleScene"2. Make sure that "Edit" -> "Project Settings" -> ... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce:1. Open attached project "ios-test-project.zip"2. Make sure that Graphics API is set to Metal3. Build for iOS device4. ... Read more
Nested Prefabs lose their Connection when the Root Prefab is Deleted
How to reproduce:1. Open the attached project Case_11683982. Delete the Cube Prefab3. Observe the Hierarchy window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components