Search Issue Tracker
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce: 1. Open attached project 2. Select "Directional Light" in the Hierarchy 3. Look at "Light" component in the Insp... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce: 1) Create new project 2) Add a terrain 3) Select it 4) Click 'Paint Texture' in Terrain's Component (middle button out... Read more
Geometry flickering based on camera location
BY DESIGN: The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected 2. Open attached project "865344-repro.zip" 3. Try to change Materia... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps: 1. Open project attached (SpriteMeshBreaksWhenPacked.zip) 2. Open scene Main 3. Press play. Expected result: Al... Read more
Unity 5.5 unable to connect to cache server
To reproduce: 1) Create new project 2) Open Edit -> Preferences -> Cache Server 3) Change mode to "Remote" and Port to anything else... Read more
Standard Shader with Transparency is tiling edges with a streched artifact
To reproduce: 1. Import attached package (testScene) 2. Open test scene 3. Notice that Standard Shader with Transparency is tiling... Read more
[Physics] [Prefab] [Undo] Crash when reverting prefab who had Rigidbody ...
To reproduce: 1) Create new project 2) Add a cube 3) Add Rigidbody and Configurable Joint on that cube 4) Make it a prefab 5) Select... Read more
[Android][GearVR] Sound control pop up gives image distortions on Oculus...
Steps to reproduce: 1) Download attached project 'S6EdgeBug.zip' and open in Unity 2) Create .osig file for testing device 3) Make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file