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LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps: 1. Open the attached project "LineRendererBug.zip"; 2. Open the Hmm.unity scene; 3. Try to change the position o... Read more
Editor 32 bit with Facebook installed looks corrupted
On first installation of Editor 32 bit with Facebook installed looks corrupted: To repro: 1. Install Unity Editor 32bit and Face... Read more
Building IL2CPP fails and multiple errors are thrown
Steps to reproduce: 1. Open attached project 2. Build for android(make sure IL2CPP is selected as backend) -Build fails and multiple... Read more
[Renderer] Sorting fudge stopped working in 5.6
Repro steps: 1. Create two particle systems at the same place 2. Change the color of one of them so it's easier to see 3. Change th... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project. 2.Open "VertexAlphaSceneLoader" Scene. 3.Go to Assets->AssetBundles/Simulation ... Read more
[Profiler] ParticleSystem.EndUpdateAll takes a very long time in 5.6
Repro steps: 1. Extract attached Fireworks.rar into your assets folder. 2. Open Fireworks scene and open the profiler 3. Press play ... Read more
[Line Renderer] Line renderers behaving differently in 5.6
1. Download Particle Lines asset store project by Unluck Software 2. Open PL Demo Scene 3. Press play and select PL Blaze 04 effect ... Read more
[SubEmitter] Crash playing a scene with prefab from asset store package
Crash in asset store bash package. Repro steps: 1. Open Scene1 from attached project 2. Press play 3. Crash Notes: - Regression, d... Read more
Cloning and deleting the same terrain many times, causes memory leak
To reproduce: 1. Open attached repro project 2. Open 'Test' scene 3. Open activity monitor 4. Clone '10 terrains' game object 5-7 ti... Read more
Microphone channels return 0 in Untiy 5.6 Beta
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe console. Expected result: Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException