Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
871871
Regression
No
Sprite changes in play mode when using [TIGHT] texture packing and high quality compression
Reproduction steps:
1. Open project attached (SpriteMeshBreaksWhenPacked.zip)
2. Open scene Main
3. Press play.
Expected result: All three sprites will look identically or very similar to each other.
Actual result: Sprite in the middle changed its appearance.
Workaround: In advanced settings set Alpha Source to "Input Texture Alpha" and mark Read/Write Enabled.
Notes: This problem only happens when texture import settings has packing tag set to "[TIGHT]" and compression set to "High Quality".
That sprite is also affected in Sprite packer.
Problem does not appear when using "High Quality" compression with "[TIGHT]" or when using compression "[TIGHT]" but other compression type.
Reproduced on: 5.5.0f3, 5.5.0p4, 5.6.0b4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment