Search Issue Tracker
Fixed in 5.5.1
Votes
1
Found in
5.5.0p4
Issue ID
871730
Regression
Yes
Unity 5.5 unable to connect to cache server
To reproduce:
1) Create new project
2) Open Edit -> Preferences -> Cache Server
3) Change mode to "Remote" and Port to anything else, like 6222
4) Test connection - it will obviously fail without a server
5) Close and reopen Unity
6) See in console that it is querying the default port instead of one you set
Reproduced in 5.5.0f3, 5.5.0p4, 5.6.0b4
Not reproduced in 5.4.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect initial target position when the Skinning Editor's "Depth" parameter is adjusted on a bone which is set as the "Effector" parameter on the "Limb Solver 2D" Component
- The order of activation for Water Deformers and Foam Generators will cause water artefacts in the Player
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play mode on a specific project
- [Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
- Crash on CachedWriter::Write when building a specific project with a default runtime TSS
sirage_alsafi
May 11, 2017 10:05
Same problem with version 5.6.0f3 :(