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[Mono Runtime Upgrade] Android il2cpp build fails
1. What happened [Mono Runtime Upgrade] Android il2cpp build fails for A$ package 'Attack Zombie Mobile TPS’ https://www.assetstore.... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce: 1. Open attached project 2. Open "_root" scene 3. Enter play mode 4. Click on Game View and hover over the Butto... Read more
SpriteRenderer.flipY doesn't flip the sprite when Sprite Renderer's Mate...
To reproduce: 1.Download Case863825repro.zip project and open it 2.Open "main" scene 3.Change Sprite Renderer's Material to "Defaul... Read more
public variable doesn't update value after adding [Range()]
Steps to reproduce: 1. Open attached project "871421.zip" 2. Open "test" scene 3. Select "Cube" gameObject in the Hierarchy and look... Read more
Test Runner gets stuck on Running Tests dialog when test is run just aft...
To reproduce: 1. Open attached project. 2. Open script: Editor->StoreRestoreSceneSetup.cs 3. There is test, RUN_ME_AS_FAST_AS_POSSI... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
Bad syntax in GrammarRecognizer causes GrammarRecognizer to fail on all ...
To reproduce: 1) Open attached project and scene in it 2) Press Play in editor to run the simple application. 3) With a microphone ... Read more
Textures not rendered when model is scaled down and view is zoomed in
To reproduce: 1) Open attached project and scene in it 2) Move your scene view so that the smaller model would take almost all of th... Read more
[VideoPlayer][Editor] Video stops playing when drop-down list is shown
Reproduction steps: 1. Open the attached project 2. Open and play scene "videoTest1" 3. Wait for video to start playing 4. On the me... Read more
Crash in mono_marshal_get_runtime_invoke when building project without s...
How to reproduce: 1. Open the attached "08-Bowlmaster-master" project 2. Add "Game" scene to Scenes In Build 3. Build the game for i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file