Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f2
Issue ID
856150
Regression
No
Geometry flickering based on camera location
BY DESIGN:
The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data in the shader, which was lost when geometry was batched.
To avoid that, add DisableBatching tag to the shader affected. https://docs.unity3d.com/Manual/SL-SubShaderTags.html
To reproduce:
1) Import attached Unity Package
2) Open Maps/MapA scene
3) Play it
4) Switch to Scene View
5) Try moving around
Expected: The lighting stays the same
Actual: The lighting flickers erratically as you move and sometimes persists even after move
Reproduced in 5.5.0f2, 5.5.0p4, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment