Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f2
Issue ID
856150
Regression
No
Geometry flickering based on camera location
BY DESIGN:
The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data in the shader, which was lost when geometry was batched.
To avoid that, add DisableBatching tag to the shader affected. https://docs.unity3d.com/Manual/SL-SubShaderTags.html
To reproduce:
1) Import attached Unity Package
2) Open Maps/MapA scene
3) Play it
4) Switch to Scene View
5) Try moving around
Expected: The lighting stays the same
Actual: The lighting flickers erratically as you move and sometimes persists even after move
Reproduced in 5.5.0f2, 5.5.0p4, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material
 
Add comment