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StandardAssets Particles Scene Fireworks gives lot of "Assertion failed ...
It is happening on our Standard Assets -> Particles -> Fireworks Can't reproduce on 5.5.0p3 Reproduces on 5.6 only - !regression! n... Read more
When overwriting text with Multibyte characters, old text stays until te...
Steps to reproduce: 1. Download and open the attached project 2. Enter play mode 3. Enter normal characters into the input field 4. ... Read more
Clicking away when inputting Multibyte characters in the input field, du...
Steps to reproduce: 1. Download and open the attached project 2. Enter play mode 3. Start writing Multibyte characters in the input ... Read more
Unity crashes when saving something while being out of space
To reproduce: 1) Have an almost full partition (I used a USB Drive for testing) 2) Create a project there 3) Finish filling up the p... Read more
The function UnloadSceneAsync does not work with variable data type Scen...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene0"; 3. Enter the Play mode; 4. Observe the Console window;... Read more
[Android] VideoPlayer crashes when calling videoPlayer.Prepare()
How to reproduce: 1. Open the attached project 2. Build and Run videoTest2 scene on Android device Result: Application crashes when ... Read more
[Windows] Unity crashes while building specific project to any platform
Reproduction steps: 1. Open the attached project 2. Build the project to Standalone, Android or WebGL Actual result: Unity crashes ... Read more
[Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors
1. What happened [Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors, like: '…/New Unity Project/CSC: Error CS0518: ... Read more
[5.5 mobile regression] Mobile Shadow Resolution Capped to 1024 in Unity...
Due to shadow resolution calculation change sometime in 5.5, on some devices directional light shadows can't go past 1024 size now. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file