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Abstract StateMachineBehaviour causes crash when there is a single sub-s...
Reproduction steps: 1. Open project attached (StateMachineBehaviour_Bug.zip) 2. Open scene "Scene_Crash" 3. Press Play. Expected r... Read more
Assertion error when setting avatar information on ModelImporter.sourceA...
Steps to reproduce: 1. Download and open the attached project 2 Open window at Window->Humanoid Animation Setting Window. 3. Set a u... Read more
Text field looses it's value when entering play mode
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when switching applications
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when pressing another button outside it's o...
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...
How to reproduce: 1. Open attached project and "TestScene" 2. Click on Canvas -> Text 3. Change Delayed s3 value 4. Press Shift + ... Read more
Game Window flickers or blacks out when "Clear" is selected in frame deb...
Steps to reproduce: 1. Open new project 2. Open frame debugger and enable it 3. select somthing below "Drawing" - e.g. "Clear" 4. Re... Read more
Breakpoints do not trigger in monodevelop
To reproduce: 1) Create a script with the following code. Note the Debug.Log is commented out. ``` using UnityEngine; public class ... Read more
[Mono Runtime Upgrade] Android and Documentation installation fails on W...
1. What happened 'Android' and 'Documentation' installation fails on Windows 10. 2. How we can reproduce it using the example you a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file