Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
870951
Regression
No
Standard Shader with Transparency is tiling edges with a streched artifact
To reproduce:
1. Import attached package (testScene)
2. Open test scene
3. Notice that Standard Shader with Transparency is tiling edges with a streched artifact
Actual: Standard Shader with Transparency is tiling edges with a streched artifact
Reproducible: 5.6.0b4, 5.5.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment