Search Issue Tracker
Fixed
Votes
6
Found in
5.5.0p4
Issue ID
871681
Regression
No
Mesh is being drawn twice per material when using custom shader
To reproduce:
1. Open attached project;
2. Open "testScene";
3. Enable Frame Debug.
Expected result: mesh is being drawn once when custom shader is used.
Actual result: mesh is being drawn twice when custom shader is used.
Reproduced on versions: 5.3.7f1, 5.4.3p3, 5.5.0p4, 5.6.0b4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
josand
Feb 13, 2017 14:01
The problem is that for each material there is one drawcall in the ForwardObjectsToDepth pass, in the example one for the deferred rendered material and one for the forward rendered one, but it should be enough only one for the forward rendering one.
If Forward Rendering is forced for all objects it is right.