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Fixed

Votes

6

Found in

5.5.0p4

Issue ID

871681

Regression

No

Mesh is being drawn twice per material when using custom shader

Shaders

-

To reproduce:
1. Open attached project;
2. Open "testScene";
3. Enable Frame Debug.

Expected result: mesh is being drawn once when custom shader is used.
Actual result: mesh is being drawn twice when custom shader is used.

Reproduced on versions: 5.3.7f1, 5.4.3p3, 5.5.0p4, 5.6.0b4.

Comments (1)

  1. josand

    Feb 13, 2017 14:01

    The problem is that for each material there is one drawcall in the ForwardObjectsToDepth pass, in the example one for the deferred rendered material and one for the forward rendered one, but it should be enough only one for the forward rendering one.
    If Forward Rendering is forced for all objects it is right.

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