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[2D] Sprite in Polygon mode disappears at lower Max Size settings
Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project - select LF_Tile_Orange - open the Sprite Ed... Read more
[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS ------------------------------------ Caused by issue on VSTU side. Read more
Unnecessary GC pressure in editor when querying for a component that doe...
Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more
TextMesh normals & dynamic batching issue
Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctl... Read more
[SubEmitters] Invalid AABB aabb error on particles with SubEmitters and ...
Particle system throws errors when using sub emitters and "prewarm" is checked. Repro steps: 1. Open Mixed scene from attached proj... Read more
[Batching] Particles with nested particles which are using a different m...
Particle batching breaks if a particle's nested particle (be it a sub emitter or just a child) is using a different material. Repr... Read more
Code fails to compile due to order of the methods
Code does not compile if one method is below other method even though there is no direct calls between those two methods. Steps to ... Read more
Removing a script from the execution order manager changes the value of ...
Steps to reproduce: 1. Open attached project. 2. Go to Edit -> Project Settings -> Script Execution Order. 3. Select "Script2"'s val... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects