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Error is thrown after creating a 3D HDRP (Sample Scene) template project
How to reproduce: Create a new project using the 3D HDRP (Sample Scene) template Expected results: The project opens without any err... Read more
ComputeShader can't access ByteAddressBuffer
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the console window Expected outcome: No warni... Read more
Mars Material Inspector with URP uses obsolete API
Synopsis Adding URP 15.0.4 to a project that uses Mars causes Console errors regarding obsolete APIs. Without URP, these errors do n... Read more
[Android] Pending notification with explicit ID are not modified
Steps to reproduce: Open the "Main" project Go to File > Build Settings and switch to the Android Platform Build and Run Press on... Read more
X509 Certificates Fail to Load When Exported with OpenSSL3
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4... Read more
LightBaker fails when using 2K lightmaps with unoccupied tiles
How to reproduce: Clone FPS Sample game using Plastic SCM. Open scene Level_01_Backgorund.unity Change to GPU lightmapper in the Lig... Read more
Crash on D3D12Fence::Wait when disabling and reenabling reflection probes
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Gioco3d/Scenes/AtticMerge/AtticMerge.unity“ Scene3. Sele... Read more
GetCustomAttributes doesn't get attributes when using player with IL2CPP
Reproduction steps:1. Open the attached project “AttributesIL2CPP”2. Enter Play mode and observe the log messages in the Console win... Read more
Crash on keywords::LocalKeywordState::ResetWithSpace when opening a spec...
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Dynamic ListView binds all items when flex-grow is set to 0
Reproduction steps:1. Open the attached “IN-35342_FlexGrow.zip” project2. Open “SampleScene”3. In Game view, make sure that the reso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS