Search Issue Tracker
Deferred Camera with RenderTexture ignores ViewPort Rect
Steps to reproduce: 1. Open attached project "779420.zip" 2. Open scene "test" 3. In Player settings set rendering path to forward ... Read more
Using a runtime created AnimatorOverrideController for Animator.runtimeA...
To reproduce: 1. Build and run attached project 2. Run it, hit the button for Respawn Regular Prefab / Respawn Autohitch Prefab, an... Read more
Unity ads change orientation on some android devices
After Unity ads are played, some android devices change their orientation to portrait even though it is set only to landscape. Issu... Read more
[Animation] Optimizing game objects in model's rig import settings creat...
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Ope... Read more
Fullscreen Windows Standalone player opens on first monitor instead of m...
Fullscreen Windows Standalone player opens on first display instead of main display. https://oc.unity3d.com/index.php/s/2t42IbZjkdvS... Read more
[Substance] Crashes calling ProceduralMaterial.IsProceduralPropertyVisible
Steps to reproduce: 1) open the '_Substance_crash.zip' 2) play scene 'sc00' - crash Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro: --open attached attached project (Heroku file) --build proje... Read more
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more
AnimatorControllerPlayable crash on second run time instantiation of Run...
Steps to reproduce: 1. Download and open attached project "DirectorPlayerPlayCrash.zip" 2. Open scene "Scene" and play it 3. Press S... Read more
[UNet] Client NetworkAnimator doesn't receive property changes
Steps to reproduce: 1. Open attached project and build it 2. Run 4 instances of project. (Let's call them "Client_A", "Client_B", ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects