Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
5.3.2p2
Issue ID
769022
Regression
No
[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS
------------------------------------
Caused by issue on VSTU side.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Rabadash8820
May 25, 2017 13:03
I believe they mean disabling exceptions in the Exception Settings Window (Debug > Windows > Exception Settings). Unchecking "C++ Exceptions" and "Common Language Runtime Exceptions" is usually sufficient.
Arconte
Mar 27, 2017 02:54
I have this same problem, could you please indicate how to disable the exception support in VS?
Thanks in advance.