Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p3
Issue ID
778659
Regression
No
TextMesh normals & dynamic batching issue
Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctly if there is more then two texts with TextMesh shader.
Steps to reproduce this issue:
1. Open attached project's scene "Untitled".
2. Set "Text1" Game Object's rotation to 70 around X axis.
3. Go to player settings ant toggle Dynamic Batching.
4. Notice that if Dynamic Batching is enabled both texts are rendered white and if it is disabled - one text is grey.
5. Enable dynamic batching.
6. Disable "Text2" Game Object.
7. "Text1" is rendered correctly.
Reproduced on Windows 10 with versions - 5.1.0f3, 5.3.3p3 and 5.4.0b10.
This issue was fixed on 5.3.4p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
Add comment