Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p3
Issue ID
778659
Regression
No
TextMesh normals & dynamic batching issue
Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctly if there is more then two texts with TextMesh shader.
Steps to reproduce this issue:
1. Open attached project's scene "Untitled".
2. Set "Text1" Game Object's rotation to 70 around X axis.
3. Go to player settings ant toggle Dynamic Batching.
4. Notice that if Dynamic Batching is enabled both texts are rendered white and if it is disabled - one text is grey.
5. Enable dynamic batching.
6. Disable "Text2" Game Object.
7. "Text1" is rendered correctly.
Reproduced on Windows 10 with versions - 5.1.0f3, 5.3.3p3 and 5.4.0b10.
This issue was fixed on 5.3.4p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment