Search Issue Tracker
[Editor] Changes in editor not getting saved
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/190 From forum: https://forum.unity.com/threads/... Read more
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195 Our Input Requirements Matrix specifies: "Ga... Read more
[XR] The Oculus Touch Controller template has inconsistent capitalizatio...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196 All controls for the Oculus Touch controller... Read more
[XR] For OpenVR (SteamVR) with the Oculus Rift, indexneartouched fires w...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/197 indextouched should fire instead. Read more
[OSX][Mouse] The horizontal scroll value is not consistent between the o...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/145 In Old Input Manager, scroll left = positive... Read more
[Editor][Windows][Keyboard] Plugging in a keyboard while having new inpu...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/153 Sometimes plugging in a keyboard while runni... Read more
[Performance] Too much time spent during domain reloads.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/158 InputManager.OnAfterDeserialize can easily a... Read more
Deprecated UnityEngine.AssetModificationProcessor should be removed
How to reproduce: 1. Open attached project "Deprecated AssetModificationProcessor" 2. Open "Dep" C# script in the root Assets folder... Read more
Particle system bounds are incorrect when particles are meshes with offs...
How to reproduce: 1. Open attached project "ParticlesBounds.zip" and scene "SampleScene" 2. In Hierarchy window, select "GameObject... Read more
Flickering line above the Scene and Game View tabs while clicking around...
Steps to reproduce: 1. Create a new Unity project, make sure editor layout is default 2. Go to the Player Settings and change the Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box