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[PaintTexture][SceneView] Normal map set on initial terrain texture disa...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'NormalMapTerrainBug' unitypackage; 4. Open 'test' scene; ... Read more
Memory snapshot profiler is broken on 5.4
This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more
Asynchronous socket APIs sometimes causes crashes on Windows when using ...
These APIs include, but are not limited to: Socket.BeginSend Socket.BeginReceive Read more
Personal License cannot be activated in 5.4.0b10 online
We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached 0. Disable all Unit... Read more
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't If the attached project is run on iOS, once with Mono and once with il2cpp. Depe... Read more
Animation playback should stop when clicking to change current frame
Animation playback should stop when clicking to change current frame. Repro: - Select any game object with animation. - Press on th... Read more
Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...
How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more
SyncListStruct does not synchronize on NetworkBehaviour instantiation
How to reproduce: 1. Open attached project 2. Build project to Standalone and run 3. Host a server on the Standalone player 4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects