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[Mac] 2D Light with Alpha Blend and Normal maps enabled produces scene v...
Steps to reproduce:1. Open the attached project2. Open scene Scenes/SampleScene3. Observe the black square rectangle under where the... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce:1. Open the attached “IN-35464” project2. Enter the Play Mode in the “SampleScene” Scene3. Toggle on the “Stats” pr... Read more
Memory leak after opening a specific project
Reproduction steps:1. Open the attached project “Leak“2. Check memory usage of the editor Expected result: Project opens succesfully... Read more
Missing tooltips for C# System namespace classes when hovering over a cl...
Reproduction steps:1. Open the "IN-33927.zip" project2. Open the “Example” script in “Assets\Scripts”3. Hover over the "string" clas... Read more
[Android][URP] Android application crashes when SRP batcher is enabled w...
Steps to reproduce:1. Open the attached user's project "idle_2.0v1.zip"2. Ensure the app is not already installed (this seems to giv... Read more
[iOS] Crash on startup
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the crash Reproducible wi... Read more
Rid values are changing when trying to override a serialized managed ref...
Reproduction steps:1. Open the attached project “SerializedRefsTest”2. Open the “Assets/Scenes/SampleScene” scene3. In the Hierarchy... Read more
[IL2CPP] Execution performance doesn't improve when "in" parameter is used
How to reproduce:1. Open the attached “IN-31693” project2. Open the “Window → General → Test Runner” window from the menu3. Click on... Read more
Playable.GetTime() returns same value for an additional frame after call...
How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more
Particle System velocity changes when Velocity over Lifetime Space is se...
Reproduction steps:1. Open the attached “Bug Report.zip“ project2. Open “SampleScene” scene3. Enter Play mode and observe the Game w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS