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[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
[RigidBody] Rotation constraint freeze rotation on only one axis does no...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Move the sphere up and down at first ... Read more
[VSTU] Installation fails on 5.4.0b10 with error code 1603 in Download A...
To reproduce: 1) Run Unity Download Assistant 2) Select VSTU to install 3) Get an error mid-install - http://puu.sh/nAl2E/c35795bca4... Read more
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps: 1. Open attached "New Unity Project 1" project. 2. Open "Untitled" scene. 3. Select "Main Camera" game object an... Read more
Adding system: Failed to allocate system Errors are back
Reproduction steps: 1) Open users attached project, proceed to "Generate stuff" scene. 2) If there are no 1,2,3 scenes in the hierar... Read more
[StandardShader] Parallax incorrect in some scale/batching situations, d...
Normals/tangents in the vertex shader are not guaranteed to be normalized, and are not normalized in some dynamic batching situation... Read more
Packed texture sheet size statistics output is not available in Editor l...
Steps to reproduce: 1. Download and open project "BuildSizeBug" 2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone 3. Open ... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9. Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform... Read more
Garbage Collection fails to free up necessary memory
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. In Xcode, switch to the Memory profiler window 4. On the devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects